{"id":721,"date":"2026-03-05T19:33:33","date_gmt":"2026-03-05T19:33:33","guid":{"rendered":"https:\/\/hmdsoft.com\/?page_id=721"},"modified":"2026-03-06T13:30:18","modified_gmt":"2026-03-06T13:30:18","slug":"rigging-animation","status":"publish","type":"page","link":"https:\/\/hmdsoft.com\/index.php\/rigging-animation\/","title":{"rendered":"Rigging &amp; Animation"},"content":{"rendered":"\n<p>The Auto-Rigging &amp; Animation &nbsp;Interaction points for GenMesh for Unity enable you to automatically rig 3D models and apply animations through Meshy AI&#8217;s backend services. <\/p>\n\n\n\n<p>From Meshy AI: The rigging and animation Interaction Points for GenMesh currently work best with standard humanoid (bipedal) models that have clearly defined limbs and body structures.   Models that are <strong>not<\/strong> suitable for Rigging are Untextured meshes and Non-humanoid assets.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"804\" src=\"https:\/\/hmdsoft.com\/wp-content\/uploads\/2026\/03\/RiggingModelGUI-1024x804.png\" alt=\"\" class=\"wp-image-729\" srcset=\"https:\/\/hmdsoft.com\/wp-content\/uploads\/2026\/03\/RiggingModelGUI-1024x804.png 1024w, https:\/\/hmdsoft.com\/wp-content\/uploads\/2026\/03\/RiggingModelGUI-300x236.png 300w, https:\/\/hmdsoft.com\/wp-content\/uploads\/2026\/03\/RiggingModelGUI-768x603.png 768w, https:\/\/hmdsoft.com\/wp-content\/uploads\/2026\/03\/RiggingModelGUI.png 1154w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/figure>\n\n\n\n<p>Above shows the \u201cRigging Model\u201d Interactions points for GenMesh for Unity for Rigging a 3D Model.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Model Source is either the Model File (dragged and dropped) OR a Public URL Model (just below the Model File).<\/li>\n\n\n\n<li>If the Model File and the Public URL Model are not specified.  The Input Task ID of the Model to be Rigged should be supplied.<\/li>\n\n\n\n<li>UV-unwrapped:  The model&#8217;s UV-unwrapped base color texture image.<\/li>\n\n\n\n<li>Image URL:  is public based URL for the UV-unwrapped texture Image.<\/li>\n\n\n\n<li>Height: The approximate height of the character model in meters.<\/li>\n<\/ul>\n\n\n\n<p>The buttons are self-explanatory.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"384\" src=\"https:\/\/hmdsoft.com\/wp-content\/uploads\/2026\/03\/AnimationsModelGUI-1024x384.png\" alt=\"\" class=\"wp-image-730\" srcset=\"https:\/\/hmdsoft.com\/wp-content\/uploads\/2026\/03\/AnimationsModelGUI-1024x384.png 1024w, https:\/\/hmdsoft.com\/wp-content\/uploads\/2026\/03\/AnimationsModelGUI-300x112.png 300w, https:\/\/hmdsoft.com\/wp-content\/uploads\/2026\/03\/AnimationsModelGUI-768x288.png 768w, https:\/\/hmdsoft.com\/wp-content\/uploads\/2026\/03\/AnimationsModelGUI.png 1148w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/figure>\n\n\n\n<p>Above shows the \u201cAnimations\u201d Interactions points for GenMesh for Unity for downloading the appropriate Animations for the Rigged Model.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Rigging Task ID:  The Task ID of a successfully completed rigging task . The character from this task will be animated.<\/li>\n\n\n\n<li>Action ID: Is the selected Animation for the Meshy AI Animation Library.  More than 500 different animations can be selected from.<\/li>\n\n\n\n<li>Op Type is Post Processing Options : Change_FPS, Fbx2Usdz or Extract Armature.<\/li>\n<\/ul>\n\n\n\n<p>The buttons are self-explanatory.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Auto-Rigging &amp; Animation &nbsp;Interaction points for GenMesh for Unity enable you to automatically rig 3D models and apply animations through Meshy AI&#8217;s backend services. From Meshy AI: The rigging and animation Interaction Points for GenMesh currently work best with standard humanoid (bipedal) models that have clearly defined limbs and body structures. Models that are &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/hmdsoft.com\/index.php\/rigging-animation\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Rigging &amp; Animation&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-721","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/hmdsoft.com\/index.php\/wp-json\/wp\/v2\/pages\/721","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hmdsoft.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/hmdsoft.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/hmdsoft.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/hmdsoft.com\/index.php\/wp-json\/wp\/v2\/comments?post=721"}],"version-history":[{"count":6,"href":"https:\/\/hmdsoft.com\/index.php\/wp-json\/wp\/v2\/pages\/721\/revisions"}],"predecessor-version":[{"id":754,"href":"https:\/\/hmdsoft.com\/index.php\/wp-json\/wp\/v2\/pages\/721\/revisions\/754"}],"wp:attachment":[{"href":"https:\/\/hmdsoft.com\/index.php\/wp-json\/wp\/v2\/media?parent=721"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}