Our Vision

HMDSoft (Hybrid Mapping Designs) is the Home of TopoMod Maps for Unity 3D.

The term ‘TopoMod’ is a combination of Topographical and Modified.

We import USGS Topographical mats into Unity and add Roads, Billboards, Buildings, Oceans/Rivers, Wind, Player Characters, Cinematic Cameras.

Much of the visual content was built using Google’s Gemini 3.0 models including Imagen (for photorealism and precision), Nano-Banana for Images emphasizing (creativity and versatility), Veo (Video Generation), Lyria (Music Generation), Simple and RAG Embeddings, and more.

Gemini 3 Agent for Unity

Using Gemini 3 and the Gemini 3 Agent for Unity to Easily create Music, Images/Materials, Videos and Objects in a 3D world. With No Coding required.

Gemini3 Agent for Unity works with TopoMod maps to build Games, Simulation and Resource Planning applications.

Bringing History Alive Virtually (An Example)

Dungeness Mansion – Cumberland Island, Georgia

Previews of TopoMod Maps on Amelia Island, Florida

Local Character in TopoMod Map Video Demonstration.

Shore Tour Video Demonstration.

Road Tour Video Demonstration.

Geolocation Services

TopoMod Maps can be used by with GCS – Longitude and Latitude. Objects can be place or moved on the map with either the Unity Coordinate system or a GCS using Longitude and Latitude.

Two important Features For TopoMod Maps

  • TopoMod maps are implemented in Unity’s Native Terrain Tool. So the maps can be modified using the Standard Unity Terrain Tools (unlike most other solutions).
  • TopoMod maps are implemented for ALL Pipelines (Built-in, Universal, High Definition).

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