My name is Herbert Rush and I have been working with Unity 3d exclusively since 2017. In 2024, I spent time with the Grand Kids as they wanted help building in the Roblox Studio. I noticed, that they could build rudimentary games in Roblox. When I returned to my trusty Unity world – I realized that Kids could never build anything meaningful in Unity because it was just too complicated. Since that Summer, we have been building and rebuilding “Unity for Kids” as a Unity Game.
Here is quick preview of “Unity for Kids”.
Three of the more important underlying technologies are Google’s Gemini (for Material Generation), Unity’s Probuilder (for Custom Shapes Generation) and Photon Fusion (the Multi-Player Game Engine).