At HMDSoft, our tagline is: “Delivering Meshy AI’s generative solutions directly to Unity developers—without ever leaving Unity.” .
Unity developers want to remain within Unity while accessing all the generative solutions Meshy AI offers. This is because Unity features a comprehensive ecosystem for development, including tools like ProBuilder, ProGrid, Visual Scripting and more. Our solution bridges Meshy AI with Unity, empowering developers to leverage both platforms seamlessly.

Above, represents the “Text to Image”/”Image to Image” endpoints and the “Text to 3D Model” endpoint. The underlying AI models are Nano Banana and Nano Banana Pro. These models offer super high quality images and image editing for a very reasonable price.

Above, represents the “Image to 3D Model” and the Rigging Endpoints. The “Image to 3D Model” input is a image (.png, .jpg or .jpeg) and a handful of parameters to generate a high quality 3D model in the format of your choosing. The Rigging End point uses a Character 3D Model and associated UV Map to generate a Rigged Character which is ready for animation etc.

Above, represents the Animation, Remesh and Retexture Endpoints. The Animation Endpoints delivers an Animation for the Character Rigged with the specified Task ID. Remesh and Retexture End Point offer ways to improve the shape, format, geometry, and texture of the generated 3D Model.

Above, represents Task Management over the End Points – List Task, Download Task and Delete Task.
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