Our Vision

From AI Silos to AI Synergy with AI Syndication. 

On the Web, Commerce is syndicated. One company can syndicate a shopping-cart ordering and payment system to many e-tailers. Another company can syndicate a logistics platform. Another can syndicate fraud detection and credit-scoring algorithms. Another can syndicate human resource processes. Businesses themselves, in other words, can be created out of syndicated components. 

AI Syndication works the same.  One Company can create the T-Pose image from Text.  Another company can create a new model from the T-Pose image.  Another company can generate the rig for the new model.   Yet another company can generate and add the animations.  … including facial animations.   The specific company would be given to the appropriate company based on the requested Quality and/or Price.  Businesses themselves, in other words, can be created out of syndicated components. 

Enhance the syndication to optimize cost, latency, engagement, revenue, or any metric you care about.

At HMDSoft, our first product, MeshWorks for Unity, syndicates AI Platforms for better results.

An Example, using Cursor AI and Meshy AI to build 3D Objects in One Step.

The above examples shows how Cursor AI and Meshy AI can be used together to create more powerful Prompts (and Results). All generated in ONE step on the Unity Platform.


MeshWorks for Unity is running on the Unity platform. The platforms syndicate AI platform requests and can also work in standalone mode with endpoint gateways to 3D Generators.


Description of the parts of MeshWorks for Unity used to make prompts more powerful.

First “Unity MCP Gateway” with Meshy AI, Tripo,… and even Probuilder. Use Claude or Cursor to generate first-class 3D objects using third-party generators. Just a single step and the 3D Objects are placed appropriately in the scene.

Second “Unity Graph Tool” with Meshy AI, Tripo,… and even Probuilder. Use workflow to define multi-generational steps to build a 3D object using third-party generators. This workflow can include mixing and matching of 3D object generators, including ProBuilder.