Our Vision

At HMDSoft, our first product is Genmesh For Unity.

Benefits of GenMesh for Unity:

  • Generate Meshes from the Unity Editor so you never have to leave unity.
  • More controls for the Unity developer than the Meshy AI/Tripo workspace browser solution.
  • “One Step” delivery into Unity for “Easy Integration with Unity tools” like ProBuilder, ProGrid, PolyBrush/RealBlend, Visual Scripting, and others.

“Easy Integration with Unity tools” means:

  • Downloaded and imported Textures and Models Directly into Unity.
  • Add Textures to Models (when needed).
  • Add Probuilder Components to the Models so Probuilder can be used when needed.
  • Integrate all of the above into a combined Prefab.
  • Instantiate the Prefab in the Scene at the designated location.

Most of the “fit and finish” work for our generated models is completed on the Probuilder Deck. For example, the picnic table below was generated with Meshy AI and then refined using Probuilder. With Probuilder, we can easily modify vertices, edges, faces, and UV maps (colors), all in just two steps: generate with Meshy and edit with Probuilder.

Above is an example of using the Meshy AI End Points to generate a 3D Model. In this case, we are using AI to generate a small bench. In this case, we used Unity’s ProBuilder to retexture the 3D Model with precision.

Above, we used Unity’s ProBuilder to retexture the bench AND modify the mesh by removing half of the bench.

Video Demonstation of the Text to 3d Model operations with Genmesh for Unity.

Video Demonstration of the Image to 3D Model operations for Genmesh for Unity

Video Demonstration of Text to Image Model operations for Genmesh for Unity

Video Demonstration of Remesh Operations for Genmesh for Unity

Video Demonstration of Retexture Operations for Genmesh for Unity

Video Demonstrations of Rigging Operations for Genmesh for Unity

Video Demonstration of Animations Operations for Genmesh for Unity