From AI Silos to AI Synergy with AI Syndication. An Overview of AI Syndication is below. The Syndicator directs the Syndication while the Syndicatees actually perform the Game part Generation.

At HMDSoft, our first product, MeshWorks for Unity, syndicates AI Models together for better results at lower prices. Below are just a few screenshots of MeshWorks for Unity in action.



An Example, using Claude, Cursor, and Unity AI with Meshy AI to build 3D Objects etc in just One Step. This is the Game Syndication Agent

The above examples shows how Cursor AI and Meshy AI can be used together to create more powerful Prompts (and Results). All generated in ONE step on the Unity Platform.
MeshWorks for Unity is running on the Unity platform. The platforms syndicate AI platform requests and can also work in standalone mode with endpoint gateways to 3D Generators.
Description of the parts of MeshWorks for Unity used to make prompts more powerful.
First “Unity MCP Gateway” with Meshy AI, Tripo,… and even Probuilder. Use Claude or Cursor to generate first-class 3D objects using third-party generators. Just a single step and the 3D Objects are placed appropriately in the scene.

Second “Unity Graph Tool” with Meshy AI, Tripo,… and even Probuilder. Use workflow to define multi-generational steps to build a 3D object using third-party generators. This workflow can include mixing and matching of 3D object generators, including ProBuilder.

“Settings and Tokens” with Meshy AI, Tripo, Hunyan,Suno, …. . Purchase only what you need to build using AI Generators.

