Our Vision

At HMDSoft, our tagline is: “Generating 3D Objects from a 3D World” with Meshy AI.

We created a seamless bridge between Unity, the leading 3D development platform, and Meshy AI, the top 3D mesh generation platform called GenMesh for Unity.

Benefits of GenMesh for Unity:

  • Unity Developers don’t have to leave Unity to generate 3D Objects.
  • GenMesh for Unity offers more controls to the Unity developer than the Meshy AI browser solution.
  • Our Meshy AI-generated 3D objects are designed for seamless integration with Unity tools like ProBuilder, ProGrid, PolyBrush/RealBlend, Visual Scripting, and others

Above shows the Seven Interaction points for GenMesh for Unity for generating/editing images and models. “My Generations” shows images and models that have been created by Meshy AI. “Settings” provides some controls for operating GenMesh for Unity.

Above Shows the “Text/Image to Image” Interactions points for GenMesh for Unity for generating and editing of Images.

  • Mode – Text_to_Image Generating Images or Image_to_Image for Editing Images.
  • AI Model – Nano_banana or Nano_banana_pro (higher quality).
  • Prompt – Text for generating or editing Images.
  • Generate Multi View indicates that the response should include multiple angle images.
  • Pose Mode – specifies the pose for character generation.
  • Aspect Ratio provides the option for different sizes of resulting images.
  • Image Output File Name is a Unique name for the file that is going to store the resulting image.

The buttons are self explanatory. The Image Task Id is used for Image to Image editing when NOT providing the image to modify (but the Task ID that generated the Image).

Above Shows the “Text to 3D Model” Interaction Point for GenMesh For Unity for Generating and Editing of 3D Models from TEXT.

  • Mode is Preview to Generate the Model and Refine to Edit the model.
  • Prompt – Text for generating or editing 3D Models.
  • AI Model: Meshy-5, Meshy-6 or Latest.
  • Topology is either Quad or Triangle.
  • Poly Count is the number of polygons in the generated model.
  • Should Remesh controls whether to enable the remesh phase. If false, the API will directly return the highest-precision triangular mesh. If true, involves remeshing the initial model input.
  • Symmetry_Mode field controls symmetry behavior during the model generation process. Options are Auto, On or Off.
  • Pose Mode is the Specify the pose mode for the generated model. Options are A_Pose, T_Pose or No_Pose.
  • Moderation: Enable or Disable. If Disable the Task will be automatically be screened for potentially harmful content. 

The buttons are self explanatory. The Text to Model Task Id is used for refine editing when NOT providing the model to modify (but the Task ID that generated the model originally).

Above Shows the “Image to 3D Model” Interaction Point for GenMesh For Unity for Generating and Editing of 3D Models from an Image(s).

  • Use Multi-Image indicates that we are basing the Model Generation on a Single image or Multiple Images (up to 5).
  • Image Source is EITHER the Image File (drag and drop) OR a Public URL Image (below).
  • Model Type is Standard or Low Poly.
  • AI Model: Meshy-5, Meshy-6 or Latest.
  • Topology is either Quad or Triangle.
  • Target Poly Count is the number of polygons in the generated model.
  • Symmetry_Mode field controls symmetry behavior during the model generation process. Options are Auto, On or Off.
  • Enable PBR: Generate PBR Maps (metallic, roughness, normal) in addition to the base color.
  • Should Remesh controls whether to enable the remesh phase. If false, the API will directly return the highest-precision triangular mesh. If true, involves remeshing the initial model input.
  • Should Texture. Determines if textures are generated
  • Save_Remeshed_Model: If Enabled, Meshy stores an extra GLB file before the remesh phase completes.
  • Pose Mode is the Specify the pose mode for the generated model. Options are A_Pose, T_Pose or No_Pose.
  • Texture Prompt: Provide a text prompt to guide the texturing process.
  • Moderation: Enable or Disable. If Disable the Task will be automatically be screened for potentially harmful content. 

The buttons are self explanatory.

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