At HMDSoft, our first product, MeshWorks for Unity, integrates AI Platforms to make Prompts more powerful.
An Example, using Cursor AI and Meshy AI to build 3D Objects in One Step.

The above examples shows how Cursor AI and Meshy AI can be used together to create more powerful Prompts (and Results). All generated in ONE step on the Unity Platform.
Description of the parts of MeshWorks for Unity used to make prompts more powerful.
First “Unity MCP Gateway” with Meshy AI, Tripo,… and even Probuilder. Use Claude or Cursor to generate first-class 3D objects using third-party generators. Just a single step and the 3D Objects are placed appropriately in the scene.

Second “Unity Graph Tool” with Meshy AI, Tripo,… and even Probuilder. Use workflow to define multi-generational steps to build a 3D object using third-party generators. This workflow can include mixing and matching of 3D object generators, including ProBuilder.

Third “In Unity Editor” with Meshy AI, Tripo,… and even Probuilder. If you do not need any AI Assistants, then you can just completely specify what you want generated and we will take care of the rest.

Fourth “In Unity Game” with Meshy AI, Tripo,… and even Probuilder. The line between the Editor and the “in-game” experience is being blurred. Add to the Game from within the Game.

