Hierarchy

The Explorer window maintains controls for a variety of parts for the HMD Builder.

Sub SectionsFunction Description
Game ObjectsThis is a Hierarchy of Game Objects. Game Objects can be selected and displayed in the Transform Area. Game Objected can be deleted or copy/pasted upon selection.
PlayersThe Players service contains Player object for presently connected multi-player clients to the HMD Server.  
Material ServiceMaterial Service can change Generated Materials properties by creating material variants (e.g. Tiling,…)
Your Cloud StorageManage and Add Additional storage for HMD Applications that need more server side space, backup and more

Material Service enables Materials to be Customized. Below you can see the Material DOG with the Shader in use, tilings, offsets and alpha cutoff channel.

Your Cloud Storage contains files etc that you created/generated. If you open the folder to the Your Cloud Storage – you will see folders for Textures, Materials, Logs and Projects.