Transform and Keyboard running in the Head Set.
The Transform provides the Game Object Location. Changing the Value will change the orientation of the Game Object.
Property: | Function: |
---|---|
Position | Position of the Transform in X, Y, and Z coordinates. |
Rotation | Rotation of the Transform around the X, Y, and Z axes, measured in degrees. |
Scale | Scale of the Transform along X, Y, and Z axes. Value “1” is the original size |
Note** | The position, rotation and scale values of a Transform are measured relative to the Transform’s parent |
Other Properties are the Object Name, Material and Component (not shown). The Object Name is assigned initially by the HMD Builder. Material is used to assign and reassigned pre-Built or Generated Materials. Component is a single C# Script. HMD Builder has pre-Built scripts for Motion, Collision and Triggers.

The Keyboard is an Essential subsystem of the HMD Builder.
The Keyboard provides a means to change the value of ALL of the input fields e.g. Probuilder Shape Panels, Transform, Image Editing and more. The keyboard has three layers of keys using the lower left “123” key to scroll between the Layers.